Entertainment Engineering, MS
Artificial Intelligence, Entertainment, Entertainment Industry, Media Art, Media Designer
This program has a fee pending ABOR approval.
Gain the expertise to build the systems that power immersive experiences in gaming, virtual reality and beyond. This program focuses on technical innovation, giving you the tools to create groundbreaking solutions for a rapidly evolving industry.
The Master of Science program in entertainment engineering provides students with the technical expertise to design and develop the systems that power immersive experiences across gaming, virtual reality and related media. Emphasizing innovation, the program prepares students to engineer the underlying technologies that drive the entertainment industry's rapid evolution.
Through a multidisciplinary curriculum that integrates engineering, media and design, students gain a deep understanding of real-time interactive systems, computer graphics, computer vision and immersive technologies. The program is designed for students with technical backgrounds who seek to expand their skill sets into areas that combine creativity with computational precision.
Students are equipped to create transformative tools and platforms that support storytelling, interactivity, simulation and entertainment. They are well-positioned for careers in industries such as game development, extended reality, simulation, virtual production and interactive media.
By preparing students to lead in a dynamic, technology-driven field, the MS in entertainment engineering supports ASU's broader mission to address global challenges through forward-thinking research and education.
GI Bill® benefits
This new program is not yet approved for use with GI Bill® benefits.
GI Bill® is a registered trademark of the U.S. Department of Veterans Affairs. More information about education benefits offered by VA is available at the official U.S. government website at https://www.benefits.va.gov/gibill/.
- College/school:
Herberger Institute for Design and the Arts
- Location: Tempe
- STEM-OPT extension eligible: No
30 credit hours including the required applied project course (AME 593)
Required Core (15 credit hours) Restricted Electives (12 credit hours) Culminating Experience (3 credit hours) Additional Curriculum Information
AME 530 Philosophy of Media Technology (3)
AME 534 Machine Learning for Media Arts (3)
AME 551 Designing Extended-reality Experiences (3)
AME 554 Integrated Entertainment Systems (3)
DSC 551 Immersive Experience Design I (3)
AME 520 Movement and Computing (3)
AME 532 Creating Interactive Media (3)
CSE 570 Advanced Computer Graphics I (3)
CSE 578 Data Visualization (3)
EEE 515 Machine Vision and Pattern Recognition (3)
THP 555 Advanced Media Design (3)
AME 593 Applied Project (3)
Students select four of the courses in the restricted electives section in consultation with their program advisor.
General university admission requirements:
All students are required to meet general
university admission requirements.
U.S.
applicants | International
applicants | English
proficiency
Applicants must fulfill the requirements of both the Graduate College and the Herberger Institute for Design and the Arts.
Applicants are eligible to apply to the program if they have earned a bachelor's or master's degree in entertainment engineering, media arts, animation, game design, computer graphics, computer music, computer science, engineering or a related field from a regionally accredited institution.
Applicants must have a minimum cumulative GPA of 3.00 (scale is 4.00 = "A") in the last 60 hours of a student's first bachelor's degree program, or applicants must have a minimum cumulative GPA of 3.00 (scale is 4.00 = "A") in an applicable master's degree program.
Applicants are required to submit:
- graduate admissions application and application fee
- official transcripts
- personal statement
- professional resume
- two letters of recommendation
- proof of English proficiency
Additional Admission Information
An applicant whose native language is not English must provide proof of English proficiency regardless of current residency.
The statement of purpose should explain in a concise and persuasive manner how the student's educational, professional and personal experiences inform their research and creative interests, and the student should elaborate on any aspect of their background that supports candidacy to The GAME School program.
| Session | Modality | Deadline | Type |
|---|---|---|---|
| Session A/C | In Person | Rolling |
Graduates of this program can pursue the following careers:
- interaction content producer or designer
- LED volume network engineer or technical director
- media programmer
- multimedia installation integrator
- playback developer
- prototyping integrator
- technical director or VP supervisor
- video systems engineer or designer
- virtual production supervisor
The GAME School
|
STAUF-B 217
ameed@asu.edu
480-965-9432
Accelerated master's
These programs allow students to accelerate their studies to earn a bachelor's plus a master's degree in as few as five years (for some programs).
Each program has requirements students must meet to be eligible for consideration. Students typically receive approval to pursue the accelerated master’s during the junior year of their bachelor's degree program. Interested students can learn about eligibility requirements and how to apply.


